![]() He is red, has pointy horns and bashes things to death with his sack. You can throw magic at them to turn them into a present, as mentioned before, or collect a cup of coffee to turn into the Anti-Santa. They mostly take the form of animals or possessed toys. ![]() The enemies themselves are fairly simple. The control in Daze is fairly fluent, though Santa’s jump is a little floaty, and the screen doesn’t do a particularly good job of keeping up with you so you can accidentally run off of the edge of platforms or into enemies if you get a little overzealous. Are they still alive in the box, slowly suffocating? Are they turned into a toy version of themselves and their evil will be unleashed on Christmas morning? Why is this even worth thinking about? Picking up a cup of coffee turns Santa into Satan. This has somewhat disturbing implications as you’re effectively not sure what is going on with the “turning enemies into presents” mechanic. From there, you travel across the world delivering presents or turning living things into presents. Starting in Santa’s workshop, the game keeps track of your progress using a cute advent calendar themed map screen. Along the way, you collect presents, banish enemies into the dimension of gifts and drink coffee to become the Anti-Santa. You play Santa who has to save Christmas from an evil snowman that apparently doesn’t like Christmas. ![]() based software company exclusively in Australia. So, it was a game developed in Norway and then released by a U.S. ![]() Daze Before Christmas is a bizarre, Christmas-themed platformer that was developed by Funcom and released by Sunsoft USA exclusively in Australia in 1994. ![]()
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